
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2706
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Posted - 2015.11.06 02:58:54 -
[1] - Quote
Querns wrote:Very interesting. This gives supercaps the ability to neut hictors pointing them no matter what. Before, you needed a meta 15+ officer neut to be able to reliably neut out a hictor (for the range.) Now, you can at least add some cap pressure to a hictor tackling you at any range.
I guess Capital Energy Neutralizers would have done that too. Maybe. I'm assuming they'd have longer range than Heavies. Capital neuts should have a very long cycle time, and neut resistance modules (like the capacitor battery) should protect a small amount of capacitor at the bottom of the pool.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2709
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Posted - 2015.11.06 18:24:38 -
[2] - Quote
Cristl wrote:A quick question: why don't mods such as tracking disruptors use this? Why are they chance to hit based? Simpler server calcs? Older server calcs. If CCP built them today, they would use the modern system they are using for neutralizers. Likely they will update the other modules to do it this way as well.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2712
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Posted - 2015.11.12 19:43:21 -
[3] - Quote
I wish to clear up a misconception on the range of these modules. The small "nerf" to optimal range is not really much of a nerf. For instance, the Tech 2 heavy version will have its optimal reduced by 5200m but will gain 10,000m falloff. So when neuting at the old max range, you'll be 52% into falloff. This will not reduce your effective neuting by 26% like some folks seem to think, but rather will probably reduce it by no more than 10-15%. It's not until well past half of falloff that you really start to notice the amount diminish.
The Ammatar Navy Heavy Neutralizer will be "nerfed" even less. It loses 3400m optimal but gains 12,000m falloff. At its old optimal you'd be 28.33% into falloff, which will only diminish the effect by probably under 5%.
Pirate ship Nightmare, can you fathom
Larger but with smaller spikes than Phantasm
The Succubus looks meaner
But the Revenant cleaner
Seems as they get bigger, the smaller spikes they has'm
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